The Fastest Sprite in the West (Lets talk VGA, Part 2)

What does one do when certain global events forces them to stay inside*? Well assembly language optimization of course! Today I’m going to tell you about how I made the slowest routine in the game 25% faster. This is about to get very technical so break out your assemblers and hang on to your hat.Continue reading “The Fastest Sprite in the West (Lets talk VGA, Part 2)”